

See in Glossary LOD level in the Inspector A Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values.

To enable these options, select the Billboard A textured 2D object that rotates as it, or the Camera, moves so that it always faces the Camera. The output is either drawn to the screen or captured as a texture. To make billboards cast shadows correctly, Unity rotates billboards during the shadow caster pass to make them face the light direction (or light position in the case of point light) instead of facing the camera A component which creates an image of a particular viewpoint in your scene. See documentation on the Model Importer’s Material tab page for more information. See in Glossary tab to improve the workflow for handling SpeedTree Material Assets. The available options for a Material depend on which Shader the Material is using. The model importer has a Materials An asset that defines how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. By default, the main camera in Unity renders its view to the screen. See in Glossary trees on platforms, such as the mobile platforms, where additional draw calls are relatively costly in terms of rendering The process of drawing graphics to the screen (or to a render texture). Thus, we recommend that you avoid heavy use of LOD See level of detail More info However, be aware that SpeedTree trees usually use three to four different Materials, which as a result, issues a number of draw calls every frame. This is different from Unity Tree Editor trees. See in Glossary size, or number of Materials used. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. More infoĪdditionally, the Terrain accepts any GameObject with an LODGroup component as a tree prototype, and does not place limitations on the Mesh The main graphics primitive of Unity. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. See in Glossary as a common Prefab instance, or select the Prefab as a tree prototype and paint it across the Terrain The landscape in your scene. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. You can instantiate the Prefab in a Scene A Scene contains the environments and menus of your game. See in Glossary with the LODGroup component configured. The prefab acts as a template from which you can create new object instances in the scene. The SpeedTree importer generates a Prefab An asset type that allows you to store a GameObject complete with components and properties. Therefore, it is possible to preserve any customizations to the Materials. Unity does not re-generate Materials when you re-import them, unless you click the Generate Materials or Apply & Generate Materials button. A GameObject’s functionality is defined by the Components attached to it. When you select an Asset, there are import settings to tweak the generated GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. Make sure that Textures are reachable in the Project folder, and that Unity automatically generates Materials for each Level of Detail (LOD). st files directly into the Unity Project folder. If you’re using SpeedTree Modeler 8, save your. spm files using the Unity version of the Modeler. If you’re using SpeedTree Modeler 7, make sure to resave your.

Unity recognizes and imports SpeedTree Assets in the same way that it handles other Assets.
SPEEDTREE 6 COMPILER SOFTWARE
See in Glossary and modeling software focused specifically on trees.

You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. SpeedTree is a third-party product by IDV Inc, which provides prebuilt tree Assets Any media or data that can be used in your game or Project.
